Study physiological and behavioral human response

The toolsets of the MIT.nano Immersion Lab and our partner facility the MIT Center for Clinical and Translational Research (CCTR) can be used to study human behavior and movement through user studies, biomechanics research, physiological measurements, and human studies research.

Explore Immersion Lab and CCTR tools for studying physiological and behavioral human responses using the buttons below.

 

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Sample projects and research

Sensing presence in virtual reality

Yuwei Li, PhD candidate in Mechanical Engineering (MechE), is exploring measuring players' response to a game environment by taking physiological and response measurements of people in a simulated environment. This may one day lead to new interfaces with games, including games that adapt to the user's response.

Enriching virtual reality (VR) narratives with embodied and gestural interaction

There is an increasing need for embodied and gestural interfaces for VR narratives. D. Fox Harrell, Professor of Digital Media & AI, MIT Comparative Media Studies/Writing and Director of the Imagination, Computation, and Expression Laboratory (ICE Lab) was awarded a 2019 MIT.nano Immersion Lab Gaming Program seed grant for his Project VISIBLE — Virtuality for Immersive Socially Impactful Behavioral Learning Enhancement. The project utilizes virtual reality in an educational setting to teach users how to recognize, cope with, and avoid committing microaggressions.


Related MIT centers & labs

MIT Institute for Medical Engineering and Science (IMES)
MIT Clinical Research Center (CRC)