Experiential learning + teaching in immersive environments

Digital teaching is a powerful tool for education. Virtual reality allows us to bring students to environments that are hard to access, either geographically or at scale. New modalities for introducing the language of gaming into education allow for students to discover concepts for themselves.

Explore Immersion Lab immersive teaching-related tools using the buttons below.

 

Return to the capabilities page.  See all the tools.
 


Sample projects & research

VR-Electrocardiogram—Performing and understanding ECGs in virtual reality

The VR-ECG program developed by MIT UROP students uses reverse-engineered real clinical ECG data to simulate electric signals in the heart, which can then be read by the virtual leads to generate ECG plots dependent on where users place the leads. As a result, users can learn how the electric function of the heart works, and how their performance of an ECG affects their resulting graphs in real time. As a virtual tool, it can be used worldwide by anyone in healthcare with a VR headset. The VR/AR@MIT team hopes that VR ECG will enhance medical training and improve patient outcomes around the world.

 

 

Qubit Arcade

 

Qubit Arcade, MIT’s VR quantum computing experience, teaches core principles of quantum computing via a virtual reality demonstration. Users can create Bloch spheres, control qubit states, measure results, and compose quantum circuits in a 3D representation, with a small selection of quantum gates.

EECS Associate Professor Will Oliver, with co-investigators MIT Open Learning Media Development Director Chris Boebel and virtual reality developer Luis Zanforlin, was awarded a 2020 MIT.nano Immersion Lab Gaming Program seed grant to further their work on the Qubit Arcade.


Related MIT centers & labs

Education Arcade
GIS & Data Lab | MIT Libraries
Virtually Reality + Augmented Reality club